PESTILENCE

Stealth game where you control an ethereal pestilence being that is vulnerable and has come back for revenge from the ones that sealed him in the past. Final project in the Master, the team is composed of 18 members.

As a designer I took part on system, level & experience aspects.

Available in Steam

Winner of Best Original Idea in the PS Talents Awards 2023
bestgameforthepress
Clementina Font Image
Clementina Gameplay Screenshot

CLEMENTINA

Our narrative proposal for the Ponent Game Jam 2026, this edition theme was “Impact”. We wanted a game that, in abscence of a large pool of different inputs, could make the player feel as the center of the story through agency, deciding which relationships prioritise at each moment.

I was involved as:
– Narrative designer: defining the story and how it would be told, developing the dialogs and their impact on gameplay.
– UX designer: defining the UI wireframe and its functionality.
– Producer: find out more in “As A Producer” section.

It is currently only available in Catalan, but we intend to localise it into English and Spanish.

Play it here!

GEA OF WAR

Arcade-ish proposal made for the Global Game Jam 2023 with this years theme “roots”.

From the design aspect, I was involved as a system designer.